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The kinds of inputs must be well-understood, in order to craft a generator that people will use.
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I recently sent Andargor an outline of several items that any good NPC generator must possess.
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I’ve been thinking for a long time about how to go about doing it “right”. Eventually, I’d like to rewrite it, and do it exactly “right” this time. It was quite popular for a while (and still has a large following), but suffered from many defects. About 3 years ago I wrote a random NPC generator for the then-brand-new 3rd edition of D&D.